List of Deadlands: The Weird West publications

This is a list of the publications released for the roleplaying game Deadlands: The Weird West, published by Pinnacle Entertainment Group. The game was originally released using its own custom rules, and has since been published using the d20 system, GURPS and Savage Worlds rules.

The Deadlands world was expanded with a post-apocalyptic setting entitled Deadlands: Hell on Earth; a list of the publications for this setting can be found here.

Deadlands: The Weird West

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The original Deadlands system used a custom set of rules and was published by Pinnacle Entertainment Group.

Core Rulebooks

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Title Description Publication Year
Deadlands: The Weird West Roleplaying Game Core rulebook 1996
The Quick & the Dead Expanded general rules 1997
Tales o' Terror: 1877 Expanded setting detail, advances in-game chronology one year 1998
Weird West Player's Guide Core rulebook 1999
Marshal's Handbook Core rulebook 1999
Deadlands Classic: 20th Anniversary Edition Core Rulebook Core rulebook 2017

Character Classes

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Title Description Publication Year
Book o' the Dead New rules for playing undead characters 1997
Ghost Dancers Expanded rules for playing shaman characters 1998
Hucksters & Hexes Expanded rules for playing magical characters 1998
Fire & Brimstone Expanded rules for played blessed and holy characters 1998
Law Dogs Expanded rules for playing law enforcement characters 1998
Lone Stars: the Texas Rangers New rules for playing Texas Ranger characters 2001
The Agency: Men in Black Dusters New rules for playing Agency characters. It's also a tie-in with the Deadlands: Doomtown card game. 2003

Locations

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Title Description Year
The Great Maze Boxed set including maps and a rulebook detailing the labyrinth of chasms that was once California, an adventure, and rules for martial arts characters 1997
City o' Gloom Boxed set of maps and information for setting adventures in Salt Lake City, as well as advanced rules for mechanical augmentations and a game called skullchucker 1997
Lost Angels Maps and information for setting adventures in Los Angeles 1998
River o' Blood Boxed set including maps and rulebooks for setting adventures in New Orleans or on a Mississippi riverboat, as well as an adventure and rules for voodoo 1998
Back East: The North Maps and information for setting adventures in the Northern states of America 1999
Back East: The South Maps and information for setting adventures in the Southern states of America 1999
Doomtown or Bust! Maps and information for setting adventures in the town of Gomorrah, California, a tie-in with the Deadlands: Doomtown collectible card game 1999
South o' the Border Maps and information for setting adventures in Mexico 1999
Boomtowns Boxed set including descriptions of several towns, an adventure, and tiles for designing new towns for use in Deadlands or Great Rail Wars. 2000
The Collegium Information for setting adventures in the Distinguished Collegium of Interspatial Physics, as well as new inventions and expanded rules for Mad Scientist characters. It's also a tie-in with the Deadlands: Doomtown card game. 2000
The Great Weird North Maps and information for setting adventures in Canada 2002

Adventures

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Title Description Publication Year
Devils Tower 1: The Road to Hell The first part of a high-level adventure set in Salt Lake City. 1998
Devils Tower 2: Heart o' Darkness The second part of the Devil's Tower adventure 1998
Devils Tower 3: Fortress o' Fear The epic Devil's Tower adventure comes to its conclusion 1998
Canyon o' Doom An adventure which sends the players in search of the City of Ghouls in the depths of the Grand Canyon. 1999
Bloody Ol' Muddy An ancient evil awakes beneath the waters of the Mississippi 1999
Ghost Busters A top Agency operative, known only as the Ghost, is kidnapped from Gomorrah, and the posse track him down. 2000
Rain o' Terror A Mad Scientist's airship is stolen, along with a weapon of terrible power, and the posse must race against time to get it back. 2000
Dead Presidents The posse start by looking into suspicious activity in Gomorra and end up being involved in an enormous, nationwide conspiracy. 2000

Dime Novels

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Deadlands Dime Novels were works of short fiction, primarily starring undead gunslinger Ronan Lynch, which also included maps and statistics which gamemasters could use to incorporate elements from the story into their game.

Title Product Number Description Year
Perdition's Daughter PEG9000 (DN#1) Details Ronan's background and his battle against an evil cult. 1996
Independence Day PEG9001 (DN#2) Ronan is hired by Wyatt Earp and Batt Masterton to keep the peace in Dodge City on the Fourth of July. 1996
Night Train PEG9002 (DN#3) Ronan finds himself aboard the legendarily haunted Night Train. Includes a scenario for Deadlands: The Great Rail Wars. 1997
Under a Harrowed Moon pt. 1: Strange Bedfellows PEG9003 (DN#4) Ronan must ally with a pack of werewolves against a common foe in an official crossover with White Wolf's Werewolf: The Wild West setting 1997
Under a Harrowed Moon pt. 2: Savage Passage PEG9004 (DN#5) Ronan and his companions cross worlds from the Weird West to the Savage West along with their werewolf companions 1998
Under a Harrowed Moon pt. 3: Ground Zero PEG9005 (DN#6) The conclusion to the trilogy; both worlds hang in the balance as the heroes battle the evil Dr. Hellstromme. Includes a tie-in scenario for Deadlands: The Great Rail Wars. 1998
The Forbidden God PEG9006 (DN#7) Ronan Lynch is crossing the Great Salt Flats of Utah when he stumbles across an ancient Spanish galleon miles from any ocean. 1998
Adios, A-Mi-Go! PEG9007 (DN#8) Ronan finds himself face to face with the terrors of the Cthulhu mythos in an official crossover with Chaosium's Call of Cthulhu 1998
Skinners PEG9008 (DN#9) Ronan must battle a horror that wants to skin him alive on a haunted Mississippi riverboat. 1999
Worms! PEG9009 (DN#10) Ronan finds himself in the town of Hilton Springs, Nevada, which is on brink of destruction by Mojave Rattlers, enormous underground sand worms. 1999

Miscellaneous

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Title Product Number Description Year
Marshal Law PEG1009 Package containing a GM screen, revised character sheets and two new adventures 1996
Smith & Robards catalog [c.1877] PEG1004 Additional equipment and inventions 1997
Rascals, Varmints & Critters PEG1006 Catalogue of monsters and antagonists 1998
Twisted Tales PEG1007 Notebook for players to keep notes on their adventures, as well as a set of expanded character sheets 1998
Hexarcana PEG1032 Additional rules for huckster characters as well as new spells 1999
Marshal's Log PEG1022 Notebook for Marshal (GM) to keep adventure notes and NPC details 1999
Rascals, Varmints & Critters II: The Book of Curses PEG1029 Catalogue of monsters and antagonists 2000
The Black Circle: Unholy Alliance PEG1036 Information on a conspiracy amongst a number of Deadlands villains, including Black River, the Bayou Vermillion, and the Whateley family. It's also a tie-in with The Great Rail Wars miniatures rules and the Deadlands: Doomtown card game. 2000

Accessories

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Title Product Number Description Year
Poker Decks PEG2007 Package containing 2 54-card poker decks. The artwork uses Deadlands personalities for the Face Cards 1997
Ghost Rock Dice PEG2016 Package containing a set of 6 black polyhedral dice with white numbering (d4, d6, d8, d10, d12, and d20) ?
Poker Chips PEG2017 Package containing 70 plastic mini poker chips (40 white, 20 red and 10 blue) ?

Cardstock Cowboys

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Cardstock Cowboys were a line of 3D stand-up figures that could be used for miniature-based combat in Deadlands games, available in a series of themed packs.

Title Product Number Description Publication Year
Starter Pack PEG2701 A basic set of standups matching the starting archetypes and common enemies of the main game 2000
Horrors of the Weird West PEG2702 Standups of all monsters from both volumes of Rascals, Varmints & Critters 2000
Infernal Devices PEG2703 Standups for a wide variety of mechanical constructions 2000

Fiction

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Title Description Publication Year
A Fistful O' Dead Guys A collection of short stories set in the Deadlands setting 1999
For A Few Dead Guys More A second collection of short stories set in the Deadlands setting 1999
The Good, The Bad, and The Dead The final collection of short stories set in the Deadlands setting 1999

Deadlands: The Weird West d20

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In 2001, Wizards of the Coast, produced a set of Deadlands rulebooks using their d20 system.

Title Description Year
Deadlands: d20 Core rulebook 2001
Horrors o' the Weird West Catalogue of monsters and antagonists 2001
The Way of the Brave Expanded rules for playing Native American characters 2001
The Way of the Dead Expanded rules for playing undead characters 2001
The Way of the Gun Expanded rules for playing gunslinger characters 2001
The Way of the Huckster Expanded rules for playing magical characters 2001
The Way of the New Science Expanded rules for playing Mad Scientist 2001
The Way of the Righteous Expanded rules for played blessed and holy characters 2001

Deadlands Reloaded

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In 2006, Pinnacle Entertainment Group again began publishing Deadlands using their Savage Worlds rules, under the name Deadlands: Reloaded. It requires the original Savage Worlds rulebook to use. In 2012 they began publishing Savage Worlds rulebooks for the Hell on Earth setting as well.

Core Rulebooks

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Title Description Publication Year
Player's Guide Core rulebook for players. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller "Explorer's Edition" 2006
Marshal's Handbook Core rulebook for gamemasters. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller "Explorer's Edition" 2006
Deadlands: The Weird West
Savage Worlds Adventure Edition
Core rulebook revised for compatibility with SWADE. The timeline updates the in-game year to 1884 and the metaplot has been retconned to remove the Confederacy as a faction. 2021

Adventures

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Savage Worlds adventures come in two formats - Savage Tales, which are designed as standalone adventures, and Plot Point campaigns, which are looser in design and made up of a series of self-contained adventures which link together and build to a climax over time, with the intention that smaller events be woven throughout at the GM's discretion.

Title Description Publication Year
Coffin Rock A Savage Tale which finds the posse in the tiny town of Coffin Rock as all hell breaks loose 2008
Don't Drink the Water A Savage Tale in which the posse travel to Mexico, avoid the foreign legion and get mixed up in a revolution 2009
Doomtown:
A Fight They'll Never Forget
Set in the fallout of a conspiracy that lead to the very public murders of Roderick Byre and Wilbur Crowley—Gomorra's latest mayoral candidates. This takes place prior to the Plot Point Campaign The Flood.
The Flood A Plot Point campaign which involves the posse in the Great Rail Wars and the battle to secure California's ghost rock supplies, pitting them against the evil Reverend Grimme. Includes new rules for martial arts and steam vessels as well as extensive details on California's Great Maze. 2009
Murder on the Hellstromme Express The posse find themselves on a train packed with Mad Scientists, travelling to Kansas Scientific Exposition, all competing for a contract with Hellstromme Industries 2009
Night Train 2:
For Whom the Whistle Blows
A sequel to the classic Deadlands adventure Night Train. Baron LaCroix returns with a revitalised terror weapon and a new plan to win the Great Rail Wars 2010
Saddle Sore A set of encounters and short adventures designed for use while the posse travels from one point in the Weird West to another 2010
Devil's Night A Savage Tale set in Wichita, Kansas, in which several people have fallen into comas, and the locals claim that the Devil is coming to claim their souls. The adventure was released as a free PDF and requires the Savage Worlds Horror Companion. 2011
Blood Drive 1:
Bad Times on the Goodnight
The first part of the Blood Drive campaign, which sees the posse join a cattle drive that spans the length of the Weird West. The three modules may be played as separate adventures or one after the other. 2012
Blood Drive 2:
High Plains Drovers
The second part of the Blood Drive campaign 2012
Guess Whose Coming To Donner The posse travel to Truckee Pass in the Sierra Nevadas to locate a missing party, and find themselves falling foul of cannibalistic locals 2012
The Last Sons A Plot Point campaign which involves the posse in the ongoing war between Native American and government factions in the disputed territories. Includes expanded rules for shaman characters as well as extensive new detail on The Agency and the Texas Rangers, as well as several self contained Savage Tales, one of which is a Reloaded conversion of the classic Deadlands adventure Night Train. 2012
Return to Manitou Bluff Clover Mesa, better known as Manitou Bluff, was once the dumping grounds for the dregs of the Great Maze, and now that a motherlode of Ghost Rock has been uncovered, the Wasatch Rail Corporations, Kang's Triad and more are going to war for it. 2012
Blood Drive 3:
Range War!
The conclusion of the Blood Drive campaign. 2012
Dead Men Walkin’ This is Shane Hensley's personal convention adventure he usually runs by invitation only for players up for a little more abuse and mayhem than usual. 2015
Stone and a Hard Place The third Servitor Plot Point Campaign. Stone and a Hard Place details the strange locales, characters of the American Southwest, provides new Edges and abilities for Harrowed and hexslingers, new Setting Rules to emulate Death's grip on the land, Savage Tales, abominations, and a Plot Point Campaign that pits a posse against Stone! 2015
Perilous Parcels:
All the Purty Little Horses
This adventure introduces a series of One Sheet adventures. 2016
Twilight Protocol Texas Rangers and U.S. Agents are working together to unravel one of Hellstromme's plots, and your posse gets caught in the crossfire! 2016
Paradise Lost An unscheduled train is rolling into the station, it's bringing Hell with it–just maybe not the one you'd expect given the author of this nightmare, John “Night Train” Goff. 2017
Knights with no Armor A veteran level adventure set along the Mexican border. 2017
Good Intentions The fourth and final Servitor Plot Point Campaign. It involves the plans of Dr. Hellstromme in the Nation of Deseret. It includes rules for new-and-improved Blessed, Metal Mages, new gear, infernal devices and steam-augmentations. It also has details on strange locales in and around the City o’ Gloom, an Adventure Generator customized for the region, a herd of new Savage Tales. 2017
A Tale of Two Killers The posse arrives in Dante's Ferry, a town surrounded by Deadlands. There's weird horrors to confront and a showdown involving Jasper Stone (the "Deathly Drifter") and The Cackler (the oldest Harrowed). 2020

One Sheet adventures

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Title Description
Eyes Like Embers Four specimens of a new type of nosferatu are on the loose in a S&R train yard.
...Is That You? A suspenseful little tale when your pistoleros pass through the Spotswood Trading Post in Roswell.
Mound of Doom An adventure against giant ants.
Perilous Parcels: Ruckus at Worm Creek Delivering packages for the Smith & Robards’ Express Delivery Service
Perilous Parcels: Salt o’ the Earth Delivering packages for the Smith & Robards’ Express Delivery Service
Shotgun Wedding After chasing the Shaw Gang to Canyon Diablo, cowpokes find themselves in a Rail War!
Showdown at Canyon Diablo After chasing the Shaw Gang to Canyon Diablo, cowpokes find themselves in a Rail War!
Strikebreakers A strike leader needs help.
Soul-Stealer Box, The This tale is a tough one, Marshal! To succeed, your heroes need to use wits as well as brawn.

Locations

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Title Description Publication Year
Territory Guide #1 - Newfoundland: Rock of Ages Information, maps and adventure ideas for locations in Newfoundland 2004
Trail Guide: The Great Northwest Information, maps, several Savage Tales and a mini Plot Point campaign set in Montana, Oregon, Washington, and Idaho. 2010
Trail Guide: South o' the Border Information, maps and adventure ideas for locations in Mexico, including several Savage Tales and a mini Plot Point campaign 2010
Trail Guide: Weird White North Information, maps and adventures detailing the North, including Alaska and British Columbia 2011
Trail Guides: Volume I An omnibus containing The Great Northwest, South o' the Border and Weird White North 2012
Ghost Towns Maps and information on seven minor towns around the Weird West, as well as rules and tools for quickly creating new towns on the fly. 2012

Fiction

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Title Description Publication Year
Beast of Fire A Dime Novel in which the posse find themselves trapped between the Menominee Indians of Northern Wisconsin and the Manitou who preys on them. Contains stats for playing the original Deadlands, d20 and Savage Worlds rules. 2005
Deadshot A Dime Novel featuring the town of Hoba Hills, which is hosting a quickdraw competition in which the posse becomes involved. Only Savage Worlds rules are provided. 2006
Frostbite A Dime Novel - In a small town on Mount Frostbite, the posse must solve a series of murders which may lead back to an old evil in the town's history. Only Savage Worlds rules are provided. 2006
Deluge: A Novel of the Flood A novelization of the Deadlands: The Flood plot-point campaign by John Goff 2008

Miscellaneous

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Title Description Publication Year
Marshal's Screen A gamemaster's screen with quick reference tables on the back. Comes bundled with the Murder on the Hellstromme Express Savage Tale. 2009
1880 Smith & Robards Catalog Expanded equipment list and new rules for Mad Science and steam augmentations, as well as backstory on the Smith & Robards corporation 2011
Conversion Guide Convert between Reloaded and Classic Deadlands

Accessories

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Title Description Publication Year
Deadlands Weird West Bennies A set of 20 white Bennie chips, 10 red Bennie chips, 5 blue Bennie chips and 5 yellow Legendary Bennie chips. Each denomination has artwork depicting a major character from the Deadlands universe. ?
Deadlands Weird West Extra Bennies A set of 30 white Bennie chips, 15 red Bennie chips, and 5 blue Bennie chips. This completes a Bennie set to have the original 50:25:10:5 ratio of the Classic Deadlands Fate Chips pool. ?
Map Pack 1: Temple of the Sun A detailed map of an Aztec temple for use in miniature combat 2012
Skullchucker Arena Combat Map A 24- by 30-inch Skullchucker map with a 1″ grid.
Blood, Sweat, and Gears: The Chase Atmospheric original music for Deadlands: Good Intentions.
Cackler Graphic Novel The Cackler is looking for a blood relative that may change the face of Deadlands forever.
Art of the Weird West The amazing art that has shown us this savage world of six-guns, sorcery, monsters, and magic!

Archetypes

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Each publication features several pregenerated character with art, background, and statistics.

Title Description
Heroes o’ Gloom Archetypes Six archetypes fit for the City o' Gloom.
Lone Killers of the Southwest Five deadly real-life gunmen.
Stone and a Hard Place: The Tombstone Seven Seven characters ready to play Stone and a Hard Place

Deadlands Noir

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  • Tenement Men (Kickstarter Exclusive Dime Novel) (2012; PDF)

GURPS Deadlands

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Also in 2001, a number of Deadlands rulebooks using the GURPS system were released under license by Steve Jackson Games

Title Description Publication Year
GURPS Deadlands: Weird West Core rulebook 2001
Dime Novel 1 - Aces and Eights 2001
Dime Novel 2 - Wanted: Undead or Alive 2001
Hexes Expanded rules for magical characters 2002
Varmints Catalogue of monsters and antagonists 2003

Deadlands: The Great Rail Wars

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Deadlands: The Great Rail Wars was a skirmish oriented miniatures game produced by Pinnace Entertainment Group for the Deadlands setting. The following are the rulebooks and expansions published for the game.

Title Description Publication Year
Deadlands: The Great Rail Wars Boxed set including the core rulebook, miniatures and cards needed to start playing. 1997
Reinforcements Extra copies of the unit cards in the original boxed set, as well as blank troop cards for creating new units. 1997
Derailed Adds rules for oversized land, air and sea rigs, as well as trains, including the required troop cards, upgrade cards and counters. 1998
A Fist Full of Ghost Rock Includes expanded rules for duels, experience and veteran troops, as well as a number of new scenarios. 1998
Dogs o' War Adds a number of new troops for every faction, as well as a new scenario which follows on from one of those included in A Fist Full of Ghost Rock 1998
Cry Havoc Adds two new hero classes, as well as new spells, Harrowed powers, gizmos, Edges and Hindrances. Adds new rules for battlefields, duelling and weather effects. 1998
High Noon A free PDF version of the miniatures rules that was available on the website. 2000
Raid on Roswell A scenario focused on a mysterious flying disc seen over Fort 51, and the race between the various Rail Barons to secure its mysteries for themselves. 2001
Deadlands: The Great Rail Wars The revised Second Edition core rulebook. 2001

Novels

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  • Deluge: A Novel of the Flood, a novelization of the Deadlands: The Flood plot-point campaign (by John Goff, 2008)
  • Deadlands: Ghostwalkers (by Jonathan Maberry, published by Tor Books in 2015)
  • Deadlands: Thunder Moon Rising (by Jeffrey Mariotte, published by Tor Books in 2016)
  • Deadlands: Boneyard (by Seanan McGuire, published by Tor Books in 2017)

Comics

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  • Deadlands One Shot (Pinnacle and Image Comics, 1999)
  • Deadlands: Black Water (Pinnacle, Image Comics and Visionary Comics, 2012)
  • Deadlands: Death was Silent (Pinnacle, Image Comics and Visionary Comics, 2012)
  • Deadlands: Massacre at Red Wing (Pinnacle, Image Comics and Visionary Comics, 2012)
  • Deadlands: The Devil's Six Gun (Pinnacle, Image Comics and Visionary Comics, 2012)
  • Deadlands: The Kid (Pinnacle, Visionary Comics, 2012)

Other

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References

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